Founded in the seventies, the International Simulation and Gaming Association (ISAGA) is one of the oldest communities in the domain of Simulation Gaming (SG). Its members cover a vast knowledge and skills in developing and using simulation, gaming, and related methods. Today, the community brings together researchers and practitioners from fields such as management, social and environmental sciences, education, planning, and technical sciences. They study the design, facilitation, and debriefing methods as well as evaluation protocols of Simulation Gaming. The 55th ISAGA Conference will take place in-person from 8th to 12th July 2024, at the University of Canterbury, in Ōtautahi Christchurch, New Zealand.

The theme of the ISAGA 2024 conference is “Simulation Gaming across Borders”.

We especially welcome contributions that address one of the following topics, yet submissions on other topics within the field of Simulation and Gaming are welcome, too.

– Simulation Gaming across borders of scientific disciplines – Contributions that combine approaches to explore the design, application and evaluation of SG, or use them as research instrument, including studies on interaction design,

– Simulation Gaming across societal borders – The application of SG to address grand challenges towards sustainable, peaceful and inclusive societies,

– Simulation Gaming across technological borders – The connection between physical and digital game elements, and SG’s relation to immersive technologies such as virtual or augmented reality,

– Simulation Gaming across physical borders – The application of games in diverse contexts, including intercultural topics, and the translation of game concepts to novel domains,

– Simulation Gaming across contextual borders – Contributions on briefing and instruction, facilitation, debriefing, and evaluation of SG.

Types of Contributions:

The ISAGA program committee cordially invites you to submit proposals for contributions for the 55th ISAGA Conference. Contributions are welcome from researchers and practitioners in Simulation Gaming and related fields.  We are looking for four types of contributions: full and short papers, posters, thematic sessions, and workshops.

Full and short papers

Accepted papers will allow for an oral presentation of the work during a paper session. We highly encourage submissions that align with the above-mentioned theme of the conference. Full and short papers may be submitted, following the Springer LNCS format. Full papers usually cover mature results, and have a length of 12-15 pages, and short papers address early work and are around 6-11 pages long. All papers should adhere with the guidelines of Springer, and present novel and relevant results in SG.

All papers will be peer-reviewed double-blind and all abstracts of accepted papers will be included in the conference booklet. Excellent short and full papers will be published in Springer Lecture Notes after the conference.


  • Papers shall be written in English
  • Papers shall be about 6-15 pages including abstract, figures, tables, and references
  • A full-paper’s abstract shall be within 150-250 words
  • Paper format shall follow the Springer LNCS format.

Poster Presentations

Early work can also be submitted as poster to the conference. During the conference, there will be an opportunity to present the posters and to engage with the conference participants. Abstracts (300-600 words) are required for submission and acceptance as poster presentations. Based on the reviews, papers that are not accepted for presentation may be recommended to be included as a poster presentation, too.

Thematic sessions

Thematic sessions focus on a specific theme or subject. They include an introduction of that specific theme and a stipulation of the session’s objectives; subsequently, participants present their contributions regarding the central theme; these presentations result in a discussion between contributors and participants, which should lead to some conclusions. Thematic sessions can for example take the form of a mini-symposium or panel discussion.

Organizing a thematic session implies that the initiator(s) prepares the session, chairs it and reports the results and the yields to the participants. Any subject or theme that is deemed relevant for this conference and/or for the Simulation & Gaming society may be put forward for a thematic session. The topic of a thematic session can be different from the main conference theme, and we encourage topics that tackle future work in the wider field of simulation and games.

All sessions will be assessed along the topic and whether this meets the theme of the conference. Please submit a proposal for your session containing the following information:


  • Name of the session organizer(s)
  • Topic of the thematic session with a summary (max 300 words), describing the topic, the scientific issue tackled, the structure and set-up of the session, and potential presenters
  • List of papers and/or presenters being part of the session (as far as these are already known)


The conference is also open for workshops. Workshops allow for more active experiences than paper presentations, like game play, debriefing, and other (SG) activities. Workshops can cover topics which do not fit the paper, poster and presentation format. Workshops can both represent mature or early work, where feedback of participants is welcome.

Workshop organisers can ask for 90, 120 or 180 minute time slots, to be indicated within the workshop proposal. A workshop can address a method, tool, or technique; engaging with participants in participatory design; having a focus group discussion; or any other game-related activity. We encourage submissions that align with the theme of the conference. Submit a short text describing the topic of the workshop, the activity, the structure and set-up of the workshop, and the facilitators.

All workshops will be assessed if the topic meets the theme of the conference. Please send a proposal for your track containing the following information:

  • Name of the workshop organizer(s)
  • Topic of the workshop with a summary (max 300 words)

In your proposal, argue why this is an interesting workshop for the participants of the conference and what they will learn.

Submission and Deadlines:

All submissions should be submitted using the conference management system Conftool:


Full Papers and Thematic sessions – following the Springer LNCS format!

  • Online submission portal opens – 30 November 2023
  • Deadline for submitting full papers – 14 Febrary 2024
  • Notification of acceptance  – 31 March 2024
  • Deadline for submitting camera-ready papers – 15 May 2024


Posters and Workshops

  • Online submission portal opens – 30 November 2023
  • Deadline for submitting posters and workshops – 28 February 2024
  • Notification of acceptance – 31 March 2024


A link to the submission and registration system (Conftool) and information about ISAGA 2024 can be found at 

Please reach out to [email protected] if you have any questions!